An essential mobile reference for 3D computer graphics:
  • 200 cross-referenced equation and diagram entries
  • 12 chapters on physically-based shading and rendering
  • Links to external DirectX, OpenGL, Unity, Mitsuba, G3D, and other API documentation
  • PDF links and full citations for primary sources and textbooks
  • Free updates with new content every month
  • All entries stored locally--no network connection required

Sample topics include: Ray tracing, Shallow Water Equations (2D Navier-Stokes), shadow map shaders, The Rendering Equation, Area of a sphere, Fresnel equations, popular BSDFs, transformation matrices, quaternion operations, ray intersections, a chart of common resolutions, the EM spectrum, and human photoreceptor frequency response.

Purchase the app once for US $9.99. You can install it on all of your iOS devices simultaneously and it will adapt to their native resolutions. New content and app features arrive every month for your app as free updates.

The Graphics Codex is written by an expert, always with you, and always up to date. E-mail suggestions and report problems directly to me (Morgan) at morgan@casual-effects.com.




The Graphics Codex 1.8 by Morgan McGuire at Casual Effects for iPad, iPhone, and iPod Touch.





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